Tuesday, September 20, 2016

Hello and welcome to the CraftMaster Software blog! Here we'll share our observations, talk about what we're currently working on, offer some sneak peaks, and generally engage with you, our users. First some background on who we are…

CraftMaster Software officially came into being in September of 2015. But the genesis of the company was earlier than that. CraftMaster grew out of the joy we experienced playing Minecraft™ together and with our kids, not to mention Pete's tinkering with various custom Minecraft extensions, which has been going on for years.

As you probably know, Minecraft is a global phenomenon, with over 100M users and the momentum keeps going strong. You may also know that Minecraft is not your typical video game - rather, an open-ended platform to explore, solve problems, be creative, and much more. In April of 2016 the New York Times Magazine published an extensive article that profiled the Minecraft phenomenon with a particular emphasis on its usage in education settings. It’s a good overview and definitely worth reading:

http://www.nytimes.com/2016/04/17/magazine/the-minecraft-generation.html

Since we come out of the broader 3D technology industry, we like to think of Minecraft as the most pervasive 3D modeling tool in the world. Within this context, we've long believed that if we could create a portal that allowed content to flow freely between Minecraft and the broader 3D technology ecosystem, both communities would benefit enormously.

This is our goal for CraftMaster. And our vision is starting to come into focus. In fact, we're getting ready to launch the beta versions of our first products at Minecon 2016. So, the next phase of our journey is about to begin.

In the meantime, please visit our web site (www.craftmastersoftware.com) to sign up for our beta program, or just to get on our e-mail newsletter list.

We're looking forward to sharing that experience with you!

Pete, Andy, and Kevin
Co-founders, CraftMaster Software

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